
Shooting Star
Use your shield and sword to successively attack enemies. When the attack is accurate, adds your shield's physical defense to your physical attack.
ClassID |
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10506 |
ClassName |
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Rodelero_ShootingStar |
OH |
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3 |
CD |
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25.0 |
SP |
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101 |
elements |
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None |
Class | ||
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Rodelero |
ClassLV | ||
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31 |
Max Lv | ||
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5 |
Stance |
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OneHandSwordShield OneHandSpearShield RapierAndShield |
Riding |
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Can |
Attributes
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Shooting Star: Enhance |
* Increases the skill factor of [Shooting Star] by 0.5% per attribute level * +10% added increase at maximum level |
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Rodelero: Shield Attack |
* Instead of nullifying the shield's defense, [Attribute level]*10% of Shield's physical defense is added to the Attack of [Targe Smash] / [Montano] / [Shield Bash] / [Shield Push] / [Shooting Star] by * Calculated as a higher defense value between the first and second slot shield. * When using the second slot, applied perfectly only when equipping 2 shields. * (Ex: When the proportion of the Attack added is 10%, [Defense of first slot shield] * 5% + [Defense of second slot shield] * 5%) |
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[Arts] Shooting Star: Enhanced Upgrade |
* Increases the Skill Factor of [Shooting Star] by 1.25% per attribute level |
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[Arts] Shooting Star: Violence |
* 20% of Shield Physical Defense is added to [Shooting Star] Attack * Strike time changed to 12 * Decreases Overheat from 3 to 1 time * Number of enemy that can be targeted by [Shooting Star] skill is fixed to 1 |
Effect
- at lvSkill Factor: SkillFactor % x 4
AoE Attack Ratio SkillSR
Minimum Critical Chance: 20%
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack