
Scutum Hit
Swings the shield to attack enemies in range nearby.
When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield. Enemies outside of a certain range increases damage of Scutum Hit by 50%.
ClassID |
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11307 |
ClassName |
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Murmillo_ScutumHit |
OH |
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2 |
CD |
---|
15.0 |
SP |
---|
89 |
elements |
---|
None |
Class | ||||
---|---|---|---|---|
Murmillo |
ClassLV | ||||
---|---|---|---|---|
16 |
Max Lv | ||||
---|---|---|---|---|
10 |
Stance |
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OneHandSwordShield OneHandSpearShield RapierAndShield |
Riding |
---|
No |
Buffs
ClassID | ClassName | Name | Chance | Duration |
---|---|---|---|---|
61 | Stun | Stun | 50.0 | 2.0 |
Attributes
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Scutum Hit: Enhance |
* Increases the skill factor of [Scutum Hit] by 0.5% per attribute level * +10% added increase at maximum level |
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Murmillo: Shield Attack |
* Instead of nullifying the shield's defense, Shield's physical defense is added to the Attack of [Scutum Hit] / [Shield Train] / [Butterfly] / [Frenzied Burst] by [Attribute level]*10% * Calculated as a higher defense value between the first and second slot shield. * When using the second slot, applied perfectly only when equipping 2 shields. Only half applied when equipping one * (Ex: When the proportion of the Attack added is 10%, [Defense of first slot shield] * 5% + [Defense of second slot shield] * 5%) |
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[Arts] Scutum Hit: Enhanced Upgrade |
* Increases the Skill Factor of [Scutum Hit] by 1.25% per attribute level |
Effect
- at lvSkill Factor: SkillFactor %
Adds CaptionRatio % of the Shield's Physical Defense to Physical Attack
AoE Attack Ratio SkillSR